Showing posts with label Techno. Show all posts
Showing posts with label Techno. Show all posts

Wednesday, July 23, 2008

Solar Sailing in Space

NASA prepares to test a satellite that can be propelled by light particles from the sun bouncing off its sails.

For the first time, NASA is preparing to send into orbit a small satellite that can be propelled by solar sails. When light particles from the sun strike the surface of the sail, the energy is transferred to it, providing a propulsive force that moves the satellite through space.



NASA's goal is to test the complex deployment mechanism of the 10-square-meter sails, says Dean Alhorn, an engineer at NASA's Marshall Space Flight Center, in Huntsville, AL, and the lead engineer on the project. "A successful flight will not only make for a unique historical event, but will show that we have a reliable mechanism to deploy a solar sail in space for future missions," says Alhorn.



The satellite, called NanoSail-D, is scheduled to launch from Omelek Island, in the Pacific Ocean, on July 29 onboard the Falcon 1 rocket developed by Space Exploration Technologies (SpaceX), of Hawthorn, CA. The NanoSail-D satellite's main frame is only 30 centimeters long and weighs nine pounds. Its solar sail is made of a custom polymer that is thinner than a piece of paper and coated with aluminum to reflect the photons. "It looks like Saran Wrap with a metalized surface but is stronger and suited for the space environment," says Alhorn.

In theory, a solar sail could be used as propulsion for round-trip missions in the solar system. In friction-free space, the tiny propulsive force of photons could conceivably get a craft up to about 100 miles per hour. Changing the sail's angle can change the craft's trajectory. "There is a lot of potential for solar-sail propulsion once we show that this can be deployed in space," says Alhorn. "Already we are working on ways to maneuver the sails, and we can theorize better designs that are based on proven technology."

The concept of solar sailing was invented in the 1920s by two Russian scientists, and it has been the subject of a few projects over the years, says Louis Friedman, the executive director of the Planetary Society, a public space organization based in Pasadena, CA. The Russians deployed a large reflective sheet of material outside their Mir space station in 1992, and the Japanese did something similar in 2004, but neither was used for solar-sail propulsion.

The most recent effort was led by Friedman, whose team from the Planetary Society and from Cosmos Studios, a media company based in Ithaca, NY, actually built a solar-sail-powered spacecraft in Russia called Cosmos 1. It did not launch because of rocket failures. Now, Friedman is working on a satellite called Cosmos 2 that is similar to NASA's design but uses inexpensive Mylar, a basic plastic material. "Mylar is easy to get, is manufactured in large quantities, and is adequate for short flights," says Friedman. "If you want to do an interplanetary mission, which is part of NASA's future plans, you would need something longer lasting and more ultraviolet resistant, so you would use a more exotic material."

But the most complex part may be deploying sails after a spacecraft has been launched out of the earth's atmosphere. Once the NASA satellite is aloft, a computer will command a heater to burn a high-strength fishing line to open four spring-hinged panels, exposing the solar sail. Fifteen seconds later, another so-called burn-wire system will cause four booms to unfold. The booms will pull the solar sail off a center spindle, unrolling it in four different quadrants, says Alhorn. The satellite will remain in low earth orbit for between five days and two weeks, during which researchers will track and analyze the satellite.



The deployment mechanism is the most interesting part of the spacecraft, says Friedman. His craft will use an inflatable deployment system to expand the sail to a diameter of 30 meters. Unlike with NanoSail-D, his plan is to control the satellite with the sail.


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U.S. MMORPG Companies Need To Offer More Free Games

U.S. MMORPG Companies Need To Offer More Free Games – Not Subscription Models – To Grow Market

Parks Associates

Massive multiplayer online role-playing game (MMORPG) publishers may have to start giving away playing time to attract more players into online role-playing worlds, according to Parks AssociatesElectronic Gaming in the Digital Home II

This consumer study of 2,000+ U.S. Internet gamers found only power gamers are interested in subscribing to an MMORPG service, whereas social, dormant, and leisure gamers all show significant interest in a free-to-play, microtransaction-based model. The MMORPG market will be difficult to enter with a subscription model at this stage.

“World of Warcraft, with over 10 million players, exceeded expectations for subscription-based MMORPGs, but it’s unlikely any other publishers will achieve the same in the near term using a subscription model,” said Yuanzhe (Michael) Cai, Director, Broadband and Gaming, Parks Associates.

Fourteen percent of gamers not currently playing MMORPGs would be interested in playing if they could play for free. Only 2% of gamers from the same group were interested in adopting an MMORPG with the traditional subscription-based model. The good news for MMORPG companies is they can recoup their investment over time through microtransactions, where game publishers and operators make money through sales of in-game items.

The barriers to entry, in terms of time and money, are simply too high for many potential customers, according to Cai. “Free-to-play models offer flexibility, and players can choose how much they want to invest based on interest level and play patterns. Microtransaction models have the best potential to grow the U.S. MMORPG audience.”
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Monday, July 21, 2008

Apple Reports Record Third Quarter Results

Revenue Up 38 Percent Year-Over-Year Mac Sales Reach All-Time High

Apple® today announced financial results for its fiscal 2008 third quarter ended June 28, 2008. The Company posted revenue of $7.46 billion and net quarterly profit of $1.07 billion, or $1.19 per diluted share. These results compare to revenue of $5.41 billion and net quarterly profit of $818 million, or $.92 per diluted share, in the year-ago quarter. Gross margin was 34.8 percent, down from 36.9 percent in the year-ago quarter. International sales accounted for 42 percent of the quarter’s revenue.

Apple shipped 2,496,000 Macintosh® computers during the quarter, representing 41 percent unit growth and 43 percent revenue growth over the year-ago quarter. The Company sold 11,011,000 iPods during the quarter, representing 12 percent unit growth and seven percent revenue growth over the year-ago quarter. Quarterly iPhone™ units sold were 717,000 compared to 270,000 in the year-ago-quarter.

“We’re proud to report the best June quarter for both revenue and earnings in Apple’s history,” said Steve Jobs, Apple’s CEO. “We set a new record for Mac sales, we think we have a real winner with our new iPhone 3G, and we’re busy finishing several more wonderful new products to launch in the coming months.”

“We’re extremely pleased with the growth of our business and the generation of almost $5.4 billion in cash in the first three quarters of fiscal 2008,” said Peter Oppenheimer, Apple’s CFO. “Looking ahead to the fourth quarter of fiscal 2008, we expect revenue of about $7.8 billion and earnings per diluted share of about $1.00.”

Apple will provide live streaming of its Q3 2008 financial results conference call utilizing QuickTime®, Apple’s standards-based technology for live and on-demand audio and video streaming. The live webcast will begin at 2:00 p.m. PDT on Monday, July 21, 2008 at www.apple.com/quicktime/qtv/earningsQ308/ and will also be available for replay.

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Sunday, July 20, 2008

Intel Celebrates 40 Years of Innovation

World Mural Project Empowers Globe's Youth to Envision the Future of Technology

SANTA CLARA, Calif., July 18, 2008 – Intel Corporation celebrates a milestone anniversary today by looking 40 years in the past and 40 years into the future. To celebrate this milestone, Intel unveiled the World Mural Project, a digital artwork that captures the vision of young people on how computers will transform the globe over the next 40 years.



Since its founding in 1968, Intel has introduced countless examples of technology innovation -- its crowning breakthrough being the introduction of the microprocessor. Commonly referred to as the "brain" of a computer, the microprocessor has led to unimagined advances in entertainment, education and business productivity.



"Intel has a 40-year history of serial technology breakthroughs and innovation," said Intel CEO and President Paul Otellini. "When we introduced the microprocessor no one could have predicted that the market for PCs would be greater than 350 million units a year. Over the next 40 years Intel technology will be at the heart of breakthroughs that solve the big problems of health and environment. For Intel this is just the beginning of its journey."



The World Mural Project, unveiling on the day of the anniversary, is a Web-based digital art piece that includes visual and written contents from the Intel Computer Clubhouse Network – a worldwide after-school community-based technology learning program that enables youth in underserved communities to acquire skills necessary for personal and professional success. Working closely with about 300 Intel volunteers at 70 Clubhouses around the world, more than 500 young people in 21 countries submitted graphic design "tiles" that were incorporated into an overall mural design. The project weaves together the individual submissions into one expansive and exciting digital mural that speaks to the youth's creativity and passion about technology.



The World Mural Project exemplifies how computers can provide youth in underserved communities with powerful tools to express themselves creatively and connect with other communities globally. The project is also one of the volunteer activities that support Otellini's commitment to giving back a million volunteer hours in 2008 in commemoration of Intel's 40th anniversary. Intel employees have a long history volunteering in local schools and communities through the Intel Involved Program and raising matching grants from the Intel Foundation for the organizations they volunteer.



Through this project, youth all around the globe are telling us that they expect computers will continue to change the world in positive ways for the next 40 years and beyond.



"As an industry, we have a responsibility to fulfill these expectations," said Bruce Sewell, senior vice president for corporate social responsibility at Intel. "By providing opportunities for young people in underserved communities to learn technology literacy and problem-solving skills, we hope to secure the next generation of innovators, thought leaders and role models."



Intel engaged renowned digital muralist Favianna Rodriguez to oversee the creative process and provide guidance to the project. Common themes represented in the mural include the trend toward smaller, more mobile computing, green technology that improves our environment, more responsive technology in health care and education, and virtual travel.



Intel researchers are already working on a number of technology areas that are similar with what some of the youth envisioned. The company will continue focusing in new areas where the company believes the application of highly integrated Intel® architecture will create a better future for the world, including energy-efficient, affordable mobile Internet devices, high-performance visual computing solutions, and low-cost PCs designed to meet the needs of first-time computer users in emerging markets.



Intel's global presence now spans 60 countries and about 500 offices and facilities, with 80 percent of revenue coming from outside the United States. The Intel family includes approximately 85,000 employees globally who help earn the company top spots on lists such as Fortune's Most Admired Companies, CRO Magazine's 100 Best Corporate Citizens and the Dow Jones Sustainability Index.



About Intel
Intel (NASDAQ: INTC), the world leader in silicon innovation, develops technologies, products and initiatives to continually advance how people work and live. Additional information about Intel is available at www.intel.com/pressroom and blogs.intel.com.


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Tuesday, July 15, 2008

Intel goes live with Centrino 2

Splits line into enterprise and consumer platforms

Written by lain Thomson, San Fransisco
vnunet.com, 15 Jul 2008

Intel has officially launched the Centrino 2 platform, and is splitting it into a straight consumer offering and a business platform running vPro systems management technology.




The new platform will ship from today, the fifth anniversary of the original Centrino launch, with a 45nm Penryn Core 2 Duo processor running from 2.26GHz to 3.06GHz, with 6MB L2 cache and a 1066MHz front side bus.



The Penryn Core 2 Duo is coupled with 802.11n Wi-Fi and an integrated graphics chipset.

The wireless component will be augmented later this year with built-in WiMax, but Intel claims that the current 802.11n antenna can manage 450Mbps data rates.



Intel also intends to bring out a four-core processor for the platform later this year.

The company claims that the new platform will offer 23 per cent better performance for 23 per cent less power, and will show graphics speed enhancements of up to 70 per cent.



Battery power has been a key focus of the new platform, according to Mooly Eden vice president of mobile platforms at Intel.

"It is all about HUGI (Hurry Up and Get Idle). The optimal condition for a processor is like the optimum condition for my wife - in sleep mode," he said.



"You are using the minimum amount of power. But when a task comes along you need to wake up the processor, get the job done as quickly as possible and then get back to sleep."



Intel is targeting the Centrino 2 with vPro technology at business users. This allows system administrators remote access to laptops via wireless even if the laptop is in sleep mode.

The consumer and enterprise offerings will have full support for dual channel DDR3 memory and Blu-ray.



Eden said that the platform would support two hours of high-definition film viewing from a single battery charge.

However, the chipset will also support dynamic switching between the integrated graphics package and a standalone graphics card to save battery life. ATI is already producing cards for the platform and nVidia will follow shortly.



All major systems builders have produced Cetnrino 2 laptops for the launch, ranging from a Sony ultra-portable to heavy gaming machines from Acer and Asus. Only Apple was not represented.


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Apple Sells One Million iPhone 3Gs in First Weekend


Apple® today announced it sold its one millionth iPhone™ 3G on Sunday, just three days after its launch on Friday, July 11. iPhone 3G is now available in 21 countries—Australia, Austria, Belgium, Canada, Denmark, Finland, Germany, Hong Kong, Ireland, Italy, Japan, Mexico, Netherlands, New Zealand, Norway, Portugal, Spain, Sweden, Switzerland, UK and the US—and will go on sale in France on July 17.

“iPhone 3G had a stunning opening weekend,” said Steve Jobs, Apple’s CEO. “It took 74 days to sell the first one million original iPhones, so the new iPhone 3G is clearly off to a great start around the world.”

The new iPhone 3G combines all the revolutionary features of iPhone plus 3G networking that is twice as fast*, built-in GPS for expanded location-based mobile services, and iPhone 2.0 software which includes support for Microsoft Exchange ActiveSync and runs over 800 third party applications available through the new App Store. In the US, the new iPhone 3G is priced at just $199 for the 8GB model, and $299 for the 16GB model**.



*Based on 3G and EDGE testing. Actual speeds vary by site conditions.
**Requires new two-year AT&T rate plan for qualified customers, sold separately.



Apple ignited the personal computer revolution in the 1970s with the Apple II and reinvented the personal computer in the 1980s with the Macintosh. Today, Apple continues to lead the industry in innovation with its award-winning computers, OS X operating system and iLife and professional applications. Apple is also spearheading the digital media revolution with its iPod portable music and video players and iTunes online store, and has entered the mobile phone market with its revolutionary iPhone.



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Sunday, July 13, 2008

MIT opens new 'window' on solar energy

Cost effective devices expected on market soon

Written by Elizabeth A. Thomson, News Office
mit.edu, 10 Jul 2008

Imagine windows that not only provide a clear view and illuminate rooms, but also use sunlight to efficiently help power the building they are part of. MIT engineers report a new approach to harnessing the sun's energy that could allow just that.

The work, to be reported in the July 11 issue of Science, involves the creation of a novel "solar concentrator." "Light is collected over a large area [like a window] and gathered, or concentrated, at the edges," explains Marc A. Baldo, leader of the work and the Esther and Harold E. Edgerton Career Development Associate Professor of Electrical Engineering.



As a result, rather than covering a roof with expensive solar cells (the semiconductor devices that transform sunlight into electricity), the cells only need to be around the edges of a flat glass panel. In addition, the focused light increases the electrical power obtained from each solar cell "by a factor of over 40," Baldo says.



Because the system is simple to manufacture, the team believes that it could be implemented within three years--even added onto existing solar-panel systems to increase their efficiency by 50 percent for minimal additional cost. That, in turn, would substantially reduce the cost of solar electricity.



Fact sheet:
MIT's solar concentrators

In addition to Baldo, the researchers involved are Michael Currie, Jon Mapel, and Timothy Heidel, all graduate students in the Department of Electrical Engineering and Computer Science, and Shalom Goffri, a postdoctoral associate in MIT's Research Laboratory of Electronics.



"Professor Baldo's project utilizes innovative design to achieve superior solar conversion without optical tracking," says Dr. Aravinda Kini, program manager in the Office of Basic Energy Sciences in the U.S. Department of Energy's Office of Science, a sponsor of the work. "This accomplishment demonstrates the critical importance of innovative basic research in bringing about revolutionary advances in solar energy utilization in a cost-effective manner."



Solar concentrators in use today "track the sun to generate high optical intensities, often by using large mobile mirrors that are expensive to deploy and maintain," Baldo and colleagues write in Science. Further, "solar cells at the focal point of the mirrors must be cooled, and the entire assembly wastes space around the perimeter to avoid shadowing neighboring concentrators."



The MIT solar concentrator involves a mixture of two or more dyes that is essentially painted onto a pane of glass or plastic. The dyes work together to absorb light across a range of wavelengths, which is then re-emitted at a different wavelength and transported across the pane to waiting solar cells at the edges.



In the 1970s, similar solar concentrators were developed by impregnating dyes in plastic. But the idea was abandoned because, among other things, not enough of the collected light could reach the edges of the concentrator. Much of it was lost en route.



The MIT engineers, experts in optical techniques developed for lasers and organic light-emitting diodes, realized that perhaps those same advances could be applied to solar concentrators. The result? A mixture of dyes in specific ratios, applied only to the surface of the glass, that allows some level of control over light absorption and emission. "We made it so the light can travel a much longer distance," Mapel says. "We were able to substantially reduce light transport losses, resulting in a tenfold increase in the amount of power converted by the solar cells."



This work was also supported by the National Science Foundation. Baldo is also affiliated with MIT's Research Laboratory of Electronics, Microsystems Technology Laboratories, and Institute for Soldier Nanotechnologies.



Mapel, Currie and Goffri are starting a company, Covalent Solar, to develop and commercialize the new technology. Earlier this year Covalent Solar won two prizes in the MIT $100K Entrepreneurship Competition. The company placed first in the Energy category ($20,000) and won the Audience Judging Award ($10,000), voted on by all who attended the awards.


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